Thing is, Noster gets a couple of things wrong here. So, it is a lot harder to launch a torpedo on a target, but easier to hit when you do. So in game terms, I expect them to have a range of 4km or thereabouts with a speed of 80-90 knots. The submarines, on the other hand, sneaked into a much closer range to fire their torpedoes, so they didn’t have to make that sacrifice. Though you could make them go faster (40-50 knots) by halving the range. That’s why they had ranges of up to 40km+, but at 30-40 knots. Surface launched torps had to sacrifice speed for range because they would, at most times, have had to fire their torpedoes under fire. Because in reality submarine torpedoes are always faster than surface-launched torpedoes. I haven’t played the SSs yet, but I already know that the least they can do is give those torps at least 70-80 knots of speed, *_at least_*. Though it does require you to be more diligent when there are torpedo ships around because they can fire their torpedoes at wider angles.Īnyway. Since the torpedoes will still travel to a preset position, I argue it changes nothing. Of course, this brings a plethora of balance issues according to some people and changes nothing at all according to others. They could’ve easily made it so that the torpedoes can be fired at an angle to a target where the torpedo corrects its path after launch. Heck, they won’t just steer, they will actively home in on an acoustic source like a heat-seeking missile on their own. Torpedoes in WW2 could either be wire guided from the submarine or steered by their own onboard gyroscope.Īnd we *_definitely_* have steerable submarine-launched torpedoes today. Heck, even active-guided torpedoes were around in the 1870s. Steerable torpedoes were already around as far back as the 1860s. The fact that submarines fires in straight lines does not and did not mean that the torpedoes themselves were unsteerable.
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